#ifdef CIRRDISPLAY_CPP

#include "CIrrDisplay.h"


using namespace irr;
using namespace MarCore;


CIrrDisplay::CIrrDisplay():

irr_device( reateDevice( video::EDT_SOFTWARE, dimension2d<u32>(640, 480), 16,
        false, false, false, 0) ),

irr_driver( irr_driver = irr_device->getVideoDriver() ),

scn_mngr( scn_mngr = irr_device->getSceneManager() )

{

};

CIrrDisplay::~CIrrDisplay()
{

};

void CIrrDisplay::removeObject3d( GameObject3d* obj )
{

};

void stroke();
{

    irr_driver->beginScene(true, true, SColor(255,100,101,140));

    scn_smgr->drawAll();

    irr_driver->endScene();

};

#endif // CIRRDISPLAY_CPP
